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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef WEAPON_INFILTRATOR_H
#define WEAPON_INFILTRATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_basecombatweapon.h"
//-----------------------------------------------------------------------------
// Purpose: Infiltrator's weapon
//-----------------------------------------------------------------------------
class CWeaponInfiltrator : public CBaseTFCombatWeapon
{
DECLARE_CLASS( CWeaponInfiltrator, CBaseTFCombatWeapon );
public:
DECLARE_SERVERCLASS();
CWeaponInfiltrator();
virtual void Precache( void );
virtual void PrimaryAttack( void );
virtual bool ComputeEMPFireState( void );
virtual bool Deploy( void );
virtual void ItemPostFrame( void );
CBaseTFPlayer *GetAssassinationTarget( void );
};
#endif // WEAPON_INFILTRATOR_H
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