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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef WEAPON_INFILTRATOR_H
+#define WEAPON_INFILTRATOR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_basecombatweapon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Infiltrator's weapon
+//-----------------------------------------------------------------------------
+class CWeaponInfiltrator : public CBaseTFCombatWeapon
+{
+ DECLARE_CLASS( CWeaponInfiltrator, CBaseTFCombatWeapon );
+public:
+ DECLARE_SERVERCLASS();
+
+ CWeaponInfiltrator();
+
+ virtual void Precache( void );
+ virtual void PrimaryAttack( void );
+ virtual bool ComputeEMPFireState( void );
+ virtual bool Deploy( void );
+ virtual void ItemPostFrame( void );
+
+ CBaseTFPlayer *GetAssassinationTarget( void );
+};
+
+#endif // WEAPON_INFILTRATOR_H