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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_reconvars.h"
// FIXME: put these in a config file.
CReconJetpackLevel g_ReconJetpackLevels[MAX_TF_TECHLEVELS] =
{
{
0.35f, // How fast the jetpack recharges.
1.0f, // How fast the jetpack depletes.
-0.1f, // When the jetpack is fully depleted, it snaps to this so the pilot sputters.
150, // Fastest you can go upwards.
15 // How fast it accelerates.
},
{
0.55f, // How fast the jetpack recharges.
0.75f, // How fast the jetpack depletes.
-0.1f, // When the jetpack is fully depleted, it snaps to this so the pilot sputters.
150, // Fastest you can go upwards.
15 // How fast it accelerates.
},
{
0.55f, // How fast the jetpack recharges.
0.55f, // How fast the jetpack depletes.
-0.1f, // When the jetpack is fully depleted, it snaps to this so the pilot sputters.
200, // Fastest you can go upwards.
15 // How fast it accelerates.
},
{
0.75f, // How fast the jetpack recharges.
0.35f, // How fast the jetpack depletes.
-0.1f, // When the jetpack is fully depleted, it snaps to this so the pilot sputters.
200, // Fastest you can go upwards.
15 // How fast it accelerates.
},
// Not used
{
0.7f, // How fast the jetpack recharges.
1.0f, // How fast the jetpack depletes.
-0.1f, // When the jetpack is fully depleted, it snaps to this so the pilot sputters.
130, // Fastest you can go upwards.
15 // How fast it accelerates.
},
{
0.7f, // How fast the jetpack recharges.
1.0f, // How fast the jetpack depletes.
-0.1f, // When the jetpack is fully depleted, it snaps to this so the pilot sputters.
130, // Fastest you can go upwards.
15 // How fast it accelerates.
},
};
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