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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A stationary gun that players can man
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_OBJ_MANNED_PLASMAGUN_SHARED_H
#define TF_OBJ_MANNED_PLASMAGUN_SHARED_H
#ifdef _WIN32
#pragma once
#endif
#include "basetfvehicle.h"
class CMoveData;
enum MovementStyle_t
{
MOVEMENT_STYLE_STANDARD = 0,
MOVEMENT_STYLE_BARREL_PIVOT = 1,
MOVEMENT_STYLE_SIMPLE = 2,
};
struct MannedPlasmagunData_t : public VehicleBaseMoveData_t
{
float m_flGunYaw;
float m_flGunPitch;
float m_flBarrelPitch;
float m_flBarrelHeight;
int m_nBarrelPivotAttachment;
int m_nBarrelAttachment;
int m_nStandAttachment;
MovementStyle_t m_nMoveStyle;
};
class CObjectMannedPlasmagunMovement
{
public:
void ProcessMovement( CBasePlayer *pPlayer, CMoveData *pMove );
float GetMaxYaw() const;
float GetMinYaw() const;
float GetMaxPitch() const;
};
#endif // TF_OBJ_MANNED_PLASMAGUN_SHARED_H
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