diff options
Diffstat (limited to 'game/shared/tf2/tf_obj_manned_plasmagun_shared.h')
| -rw-r--r-- | game/shared/tf2/tf_obj_manned_plasmagun_shared.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/game/shared/tf2/tf_obj_manned_plasmagun_shared.h b/game/shared/tf2/tf_obj_manned_plasmagun_shared.h new file mode 100644 index 0000000..396c0a4 --- /dev/null +++ b/game/shared/tf2/tf_obj_manned_plasmagun_shared.h @@ -0,0 +1,50 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: A stationary gun that players can man +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TF_OBJ_MANNED_PLASMAGUN_SHARED_H +#define TF_OBJ_MANNED_PLASMAGUN_SHARED_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "basetfvehicle.h" + +class CMoveData; + +enum MovementStyle_t +{ + MOVEMENT_STYLE_STANDARD = 0, + MOVEMENT_STYLE_BARREL_PIVOT = 1, + MOVEMENT_STYLE_SIMPLE = 2, +}; + +struct MannedPlasmagunData_t : public VehicleBaseMoveData_t +{ + float m_flGunYaw; + float m_flGunPitch; + float m_flBarrelPitch; + float m_flBarrelHeight; + int m_nBarrelPivotAttachment; + int m_nBarrelAttachment; + int m_nStandAttachment; + MovementStyle_t m_nMoveStyle; +}; + + +class CObjectMannedPlasmagunMovement +{ +public: + void ProcessMovement( CBasePlayer *pPlayer, CMoveData *pMove ); + float GetMaxYaw() const; + float GetMinYaw() const; + float GetMaxPitch() const; +}; + + + +#endif // TF_OBJ_MANNED_PLASMAGUN_SHARED_H |