summaryrefslogtreecommitdiff
path: root/game/shared/playergroup.h
blob: 7e503626a25be09802e226f0054cffd0d8e0099a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:  A group of players stored on the GC.
//			 Implementation and networking via shared objects is done in game specific derived classes.
//			
//=============================================================================

#ifndef PLAYERGROUP_H
#define PLAYERGROUP_H
#ifdef _WIN32
#pragma once
#endif

#include "gcsdk/protobufsharedobject.h"

namespace GCSDK
{
typedef uint64 PlayerGroupID_t;
class CSharedObject;
class IPlayerGroup;

class IPlayerGroupInvite
{
public:
	virtual ~IPlayerGroupInvite() { }

	virtual const CSteamID GetSenderID() const = 0;
	virtual PlayerGroupID_t GetGroupID() const = 0;
	virtual const char* GetSenderName() const = 0;

	virtual CSharedObject* GetSharedObject() = 0;

#ifdef GC
	virtual void SetSenderID( const CSteamID &steamID ) = 0;
	virtual void SetGroupID( PlayerGroupID_t nGroupID ) = 0;
	virtual void SetSenderName( const char *szName ) = 0;

	virtual void YldInitFromPlayerGroup( IPlayerGroup *pPlayerGroup ) = 0;
#endif
};

class IPlayerGroup
{
public:
	virtual ~IPlayerGroup() {}

	virtual PlayerGroupID_t GetGroupID() const = 0;

	virtual int GetNumMembers() const = 0;
	virtual const CSteamID GetMember( int i ) const = 0;
	virtual int GetMemberIndexBySteamID( const CSteamID &steamID ) const = 0;

	// Can be NULL if this player group should not put shared objects on members.
	// If this object exists, it should do so for the duration of the player's membership in the group.
	virtual CSharedObject* GetSharedObjectForMember( const CSteamID &steamID ) = 0;

	// Called to debug-dump a player group
	virtual void Dump() const = 0;

	virtual const CSteamID GetLeader() const = 0;

	virtual int GetNumPendingInvites() const = 0;
	virtual const CSteamID GetPendingInvite( int i ) const = 0;
	virtual int GetPendingInviteIndexBySteamID( const CSteamID &steamID ) const = 0;

	virtual bool AllowInvites() const = 0;

#ifdef GC
	virtual void SetGroupID( PlayerGroupID_t nPartyID ) = 0;
	virtual void AddMember( const CSteamID &steamID ) = 0;
	virtual void RemoveMember( const CSteamID &steamID ) = 0;

	virtual void SetLeader( const CSteamID &steamID ) = 0;
	virtual void AddPendingInvite( const CSteamID &steamID ) = 0;
	virtual void RemovePendingInvite( const CSteamID &steamID ) = 0;
#endif
};

}

#endif