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-rw-r--r--game/shared/playergroup.h81
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diff --git a/game/shared/playergroup.h b/game/shared/playergroup.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A group of players stored on the GC.
+// Implementation and networking via shared objects is done in game specific derived classes.
+//
+//=============================================================================
+
+#ifndef PLAYERGROUP_H
+#define PLAYERGROUP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "gcsdk/protobufsharedobject.h"
+
+namespace GCSDK
+{
+typedef uint64 PlayerGroupID_t;
+class CSharedObject;
+class IPlayerGroup;
+
+class IPlayerGroupInvite
+{
+public:
+ virtual ~IPlayerGroupInvite() { }
+
+ virtual const CSteamID GetSenderID() const = 0;
+ virtual PlayerGroupID_t GetGroupID() const = 0;
+ virtual const char* GetSenderName() const = 0;
+
+ virtual CSharedObject* GetSharedObject() = 0;
+
+#ifdef GC
+ virtual void SetSenderID( const CSteamID &steamID ) = 0;
+ virtual void SetGroupID( PlayerGroupID_t nGroupID ) = 0;
+ virtual void SetSenderName( const char *szName ) = 0;
+
+ virtual void YldInitFromPlayerGroup( IPlayerGroup *pPlayerGroup ) = 0;
+#endif
+};
+
+class IPlayerGroup
+{
+public:
+ virtual ~IPlayerGroup() {}
+
+ virtual PlayerGroupID_t GetGroupID() const = 0;
+
+ virtual int GetNumMembers() const = 0;
+ virtual const CSteamID GetMember( int i ) const = 0;
+ virtual int GetMemberIndexBySteamID( const CSteamID &steamID ) const = 0;
+
+ // Can be NULL if this player group should not put shared objects on members.
+ // If this object exists, it should do so for the duration of the player's membership in the group.
+ virtual CSharedObject* GetSharedObjectForMember( const CSteamID &steamID ) = 0;
+
+ // Called to debug-dump a player group
+ virtual void Dump() const = 0;
+
+ virtual const CSteamID GetLeader() const = 0;
+
+ virtual int GetNumPendingInvites() const = 0;
+ virtual const CSteamID GetPendingInvite( int i ) const = 0;
+ virtual int GetPendingInviteIndexBySteamID( const CSteamID &steamID ) const = 0;
+
+ virtual bool AllowInvites() const = 0;
+
+#ifdef GC
+ virtual void SetGroupID( PlayerGroupID_t nPartyID ) = 0;
+ virtual void AddMember( const CSteamID &steamID ) = 0;
+ virtual void RemoveMember( const CSteamID &steamID ) = 0;
+
+ virtual void SetLeader( const CSteamID &steamID ) = 0;
+ virtual void AddPendingInvite( const CSteamID &steamID ) = 0;
+ virtual void RemovePendingInvite( const CSteamID &steamID ) = 0;
+#endif
+};
+
+}
+
+#endif