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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "shake.h"
#include "weapon_dodbasegun.h"
#if defined( CLIENT_DLL )
#define CWeaponBaseRifleGrenade C_WeaponBaseRifleGrenade
#endif
class CWeaponBaseRifleGrenade : public CWeaponDODBaseGun
{
public:
DECLARE_CLASS( CWeaponBaseRifleGrenade, CWeaponDODBaseGun );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
CWeaponBaseRifleGrenade();
virtual void Spawn();
virtual void PrimaryAttack( void );
virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
virtual void WeaponIdle( void );
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
virtual Activity GetDrawActivity( void );
virtual Activity GetIdleActivity( void );
virtual bool CanDeploy( void );
virtual const char *GetCompanionWeaponName( void );
virtual float GetRecoil( void );
#ifndef CLIENT_DLL
void ShootGrenade( void );
virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime );
#endif
private:
CWeaponBaseRifleGrenade( const CWeaponBaseRifleGrenade & );
};
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