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-rw-r--r--game/shared/dod/weapon_riflegrenade.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_riflegrenade.h b/game/shared/dod/weapon_riflegrenade.h
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+++ b/game/shared/dod/weapon_riflegrenade.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "shake.h"
+#include "weapon_dodbasegun.h"
+
+#if defined( CLIENT_DLL )
+#define CWeaponBaseRifleGrenade C_WeaponBaseRifleGrenade
+#endif
+
+class CWeaponBaseRifleGrenade : public CWeaponDODBaseGun
+{
+public:
+ DECLARE_CLASS( CWeaponBaseRifleGrenade, CWeaponDODBaseGun );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CWeaponBaseRifleGrenade();
+
+ virtual void Spawn();
+ virtual void PrimaryAttack( void );
+ virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
+ virtual void WeaponIdle( void );
+
+ virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
+
+
+ virtual Activity GetDrawActivity( void );
+ virtual Activity GetIdleActivity( void );
+
+ virtual bool CanDeploy( void );
+
+ virtual const char *GetCompanionWeaponName( void );
+
+ virtual float GetRecoil( void );
+
+#ifndef CLIENT_DLL
+ void ShootGrenade( void );
+ virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime );
+#endif
+
+private:
+ CWeaponBaseRifleGrenade( const CWeaponBaseRifleGrenade & );
+}; \ No newline at end of file