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Diffstat (limited to 'game/shared/dod/weapon_riflegrenade.h')
| -rw-r--r-- | game/shared/dod/weapon_riflegrenade.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_riflegrenade.h b/game/shared/dod/weapon_riflegrenade.h new file mode 100644 index 0000000..f989f53 --- /dev/null +++ b/game/shared/dod/weapon_riflegrenade.h @@ -0,0 +1,48 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "shake.h" +#include "weapon_dodbasegun.h" + +#if defined( CLIENT_DLL ) +#define CWeaponBaseRifleGrenade C_WeaponBaseRifleGrenade +#endif + +class CWeaponBaseRifleGrenade : public CWeaponDODBaseGun +{ +public: + DECLARE_CLASS( CWeaponBaseRifleGrenade, CWeaponDODBaseGun ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CWeaponBaseRifleGrenade(); + + virtual void Spawn(); + virtual void PrimaryAttack( void ); + virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); + virtual void WeaponIdle( void ); + + virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; } + + + virtual Activity GetDrawActivity( void ); + virtual Activity GetIdleActivity( void ); + + virtual bool CanDeploy( void ); + + virtual const char *GetCompanionWeaponName( void ); + + virtual float GetRecoil( void ); + +#ifndef CLIENT_DLL + void ShootGrenade( void ); + virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime ); +#endif + +private: + CWeaponBaseRifleGrenade( const CWeaponBaseRifleGrenade & ); +};
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