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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "weapon_csbase.h"
#include "gamerules.h"
#include "npcevent.h"
#include "engine/IEngineSound.h"
#include "weapon_smokegrenade.h"
#ifdef CLIENT_DLL
#else
#include "cs_player.h"
#include "items.h"
#include "smokegrenade_projectile.h"
#endif
IMPLEMENT_NETWORKCLASS_ALIASED( SmokeGrenade, DT_SmokeGrenade )
BEGIN_NETWORK_TABLE(CSmokeGrenade, DT_SmokeGrenade)
END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CSmokeGrenade )
END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS( weapon_smokegrenade, CSmokeGrenade );
PRECACHE_WEAPON_REGISTER( weapon_smokegrenade );
#ifndef CLIENT_DLL
BEGIN_DATADESC( CSmokeGrenade )
END_DATADESC()
void CSmokeGrenade::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer )
{
CSmokeGrenadeProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer );
}
#endif
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