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-rw-r--r--game/shared/cstrike/weapon_smokegrenade.cpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/game/shared/cstrike/weapon_smokegrenade.cpp b/game/shared/cstrike/weapon_smokegrenade.cpp
new file mode 100644
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+++ b/game/shared/cstrike/weapon_smokegrenade.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_csbase.h"
+#include "gamerules.h"
+#include "npcevent.h"
+#include "engine/IEngineSound.h"
+#include "weapon_smokegrenade.h"
+
+
+#ifdef CLIENT_DLL
+
+#else
+
+ #include "cs_player.h"
+ #include "items.h"
+ #include "smokegrenade_projectile.h"
+
+#endif
+
+
+IMPLEMENT_NETWORKCLASS_ALIASED( SmokeGrenade, DT_SmokeGrenade )
+
+BEGIN_NETWORK_TABLE(CSmokeGrenade, DT_SmokeGrenade)
+END_NETWORK_TABLE()
+
+BEGIN_PREDICTION_DATA( CSmokeGrenade )
+END_PREDICTION_DATA()
+
+LINK_ENTITY_TO_CLASS( weapon_smokegrenade, CSmokeGrenade );
+PRECACHE_WEAPON_REGISTER( weapon_smokegrenade );
+
+
+#ifndef CLIENT_DLL
+
+ BEGIN_DATADESC( CSmokeGrenade )
+ END_DATADESC()
+
+ void CSmokeGrenade::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer )
+ {
+ CSmokeGrenadeProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer );
+ }
+
+#endif
+