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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef TF_VEHICLE_FLATBED_H
#define TF_VEHICLE_FLATBED_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_basefourwheelvehicle.h"
#include "vphysics/vehicles.h"
//-----------------------------------------------------------------------------
// Purpose: Flatbed truck that can carry multiple stationary objects
//-----------------------------------------------------------------------------
class CVehicleFlatbed: public CBaseTFFourWheelVehicle
{
DECLARE_CLASS( CVehicleFlatbed, CBaseTFFourWheelVehicle );
public:
DECLARE_SERVERCLASS();
static CVehicleFlatbed *Create(const Vector &vOrigin, const QAngle &vAngles);
CVehicleFlatbed();
virtual void Spawn();
virtual void Precache();
virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
// Vehicle overrides
virtual bool IsPassengerVisible( int nRole ) { return true; }
};
#endif // TF_VEHICLE_FLATBED_H
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