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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/tf_vehicle_flatbed.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf2/tf_vehicle_flatbed.h')
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef TF_VEHICLE_FLATBED_H
+#define TF_VEHICLE_FLATBED_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_basefourwheelvehicle.h"
+#include "vphysics/vehicles.h"
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Flatbed truck that can carry multiple stationary objects
+//-----------------------------------------------------------------------------
+class CVehicleFlatbed: public CBaseTFFourWheelVehicle
+{
+ DECLARE_CLASS( CVehicleFlatbed, CBaseTFFourWheelVehicle );
+
+public:
+ DECLARE_SERVERCLASS();
+
+ static CVehicleFlatbed *Create(const Vector &vOrigin, const QAngle &vAngles);
+
+ CVehicleFlatbed();
+
+ virtual void Spawn();
+ virtual void Precache();
+ virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
+
+ // Vehicle overrides
+ virtual bool IsPassengerVisible( int nRole ) { return true; }
+};
+
+#endif // TF_VEHICLE_FLATBED_H