blob: 3dd91c91af3544724d93f25bad02530e7bbdf5cd (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A stationary sandbag bunker that players can take cover in.
//
//=============================================================================//
#ifndef TF_OBJ_SANDBAG_BUNKER_H
#define TF_OBJ_SANDBAG_BUNKER_H
#ifdef _WIN32
#pragma once
#endif
// ------------------------------------------------------------------------ //
// Purpose: A stationary sandbag bunker that players can take cover in.
// ------------------------------------------------------------------------ //
class CObjectSandbagBunker : public CBaseObject
{
DECLARE_CLASS( CObjectSandbagBunker, CBaseObject );
public:
DECLARE_SERVERCLASS();
CObjectSandbagBunker( void );
virtual void Spawn( void );
virtual void Precache( void );
virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
private:
};
#endif // TF_OBJ_TOWER_H
|