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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"

#include "tf_hintmanager.h"

#define TFHINTMANAGER_THINK_INTERVAL 1.0f

IMPLEMENT_SERVERCLASS_ST_NOBASE(CTFHintManager, DT_TFHintManager)
END_SEND_TABLE()

LINK_ENTITY_TO_CLASS( tf_hintmanager, CTFHintManager );

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
CTFHintManager::CTFHintManager( void )
{
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CTFHintManager::Spawn( void )
{
	Precache();
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CTFHintManager::Think( void )
{
	SetNextThink( gpGlobals->curtime + TFHINTMANAGER_THINK_INTERVAL );
}

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : *player - 
//			hintID - 
//-----------------------------------------------------------------------------
void CTFHintManager::AddHint( CBaseTFPlayer *player, int hintID, int priority, int entityIndex /*=0*/ )
{
	// Send a message to the client side entity 
}

//-----------------------------------------------------------------------------
// Purpose: Always send
// Input  : **ppSendTable - 
//			*recipient - 
//			*pvs - 
//			clientArea - 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------

int CTFHintManager::UpdateTransmitState()
{
	return SetTransmitState( FL_EDICT_ALWAYS );
}