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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_CLASS_PYRO_H
#define TF_CLASS_PYRO_H
#ifdef _WIN32
#pragma once
#endif
#include "TFClassData_Shared.h"
class CWeaponFlameThrower;
class CWeaponGasCan;
//=====================================================================
// Medic
class CPlayerClassPyro : public CPlayerClass
{
DECLARE_CLASS( CPlayerClassPyro, CPlayerClass );
public:
CPlayerClassPyro( CBaseTFPlayer *pPlayer, TFClass iClass );
virtual ~CPlayerClassPyro();
// Overrides.
public:
virtual void SetupSizeData();
virtual void CreateClass();
virtual void SetPlayerHull();
virtual void GetPlayerHull( bool bDucking, Vector &vecMin, Vector &vecMax );
virtual void ResetViewOffset();
virtual void InitVCollision();
virtual bool ResupplyAmmo( float flFraction, ResupplyReason_t reason );
virtual void ClassActivate();
virtual const char* GetClassModelString( int nTeam );
private:
PlayerClassPyroData_t m_ClassData;
CHandle<CWeaponFlameThrower> m_hWpnFlameThrower;
CHandle<CWeaponGasCan> m_hWpnGasCan;
};
#endif // TF_CLASS_PYRO_H
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