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-rw-r--r--game/server/tf2/tf_class_pyro.h57
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diff --git a/game/server/tf2/tf_class_pyro.h b/game/server/tf2/tf_class_pyro.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_CLASS_PYRO_H
+#define TF_CLASS_PYRO_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "TFClassData_Shared.h"
+
+
+class CWeaponFlameThrower;
+class CWeaponGasCan;
+
+
+//=====================================================================
+// Medic
+class CPlayerClassPyro : public CPlayerClass
+{
+ DECLARE_CLASS( CPlayerClassPyro, CPlayerClass );
+public:
+ CPlayerClassPyro( CBaseTFPlayer *pPlayer, TFClass iClass );
+ virtual ~CPlayerClassPyro();
+
+
+// Overrides.
+public:
+
+ virtual void SetupSizeData();
+ virtual void CreateClass();
+ virtual void SetPlayerHull();
+ virtual void GetPlayerHull( bool bDucking, Vector &vecMin, Vector &vecMax );
+ virtual void ResetViewOffset();
+ virtual void InitVCollision();
+ virtual bool ResupplyAmmo( float flFraction, ResupplyReason_t reason );
+ virtual void ClassActivate();
+
+ virtual const char* GetClassModelString( int nTeam );
+
+
+private:
+
+ PlayerClassPyroData_t m_ClassData;
+
+ CHandle<CWeaponFlameThrower> m_hWpnFlameThrower;
+ CHandle<CWeaponGasCan> m_hWpnGasCan;
+};
+
+
+
+#endif // TF_CLASS_PYRO_H