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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef INFO_CUSTOMTECH_H
#define INFO_CUSTOMTECH_H
#ifdef _WIN32
#pragma once
#endif
#include "entityoutput.h"
#include "baseentity.h"
//-----------------------------------------------------------------------------
// Purpose: Map entity that adds a custom technology to the techtree
//-----------------------------------------------------------------------------
class CInfoCustomTechnology : public CPointEntity
{
DECLARE_CLASS( CInfoCustomTechnology, CPointEntity );
public:
void Spawn( void );
void Activate( void );
void UpdateTechPercentage( float flPercentage );
virtual int UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK ); };
virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
public:
COutputFloat m_flTechPercentage; // Percentage of the tech that's owned
string_t m_iszTech;
string_t m_iszTechTreeFile;
// Sent via datatable
CNetworkString( m_szTechTreeFile, 128 );
};
#endif // INFO_CUSTOMTECH_H
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