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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CTF Achievement Zone.
//
//=============================================================================//
#ifndef FUNC_ACHIEVEMENT_ZONE_H
#define FUNC_ACHIEVEMENT_ZONE_H
#ifdef _WIN32
#pragma once
#endif
#include "triggers.h"
//=============================================================================
//
// CTF Achievement Zone class.
//
class CAchievementZone : public CBaseTrigger
{
DECLARE_CLASS( CAchievementZone, CBaseTrigger );
public:
DECLARE_DATADESC();
CAchievementZone();
void Spawn( void );
void Precache( void );
// Return true if the specified entity is touching this zone
bool IsTouching( const CBaseEntity *pEntity ) const OVERRIDE;
bool IsDisabled( void );
void SetDisabled( bool bDisabled );
// Input handlers
void InputEnable( inputdata_t &inputdata );
void InputDisable( inputdata_t &inputdata );
void InputToggle( inputdata_t &inputdata );
int GetZoneID( void ){ return m_iZoneID; }
private:
bool m_bDisabled;
int m_iZoneID;
};
// Return true if the specified entity is in an Achievement zone
CAchievementZone *InAchievementZone( CBaseEntity *pEntity );
#endif // FUNC_ACHIEVEMENT_ZONE_H
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