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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: CTF Achievement Zone.
+//
+//=============================================================================//
+#ifndef FUNC_ACHIEVEMENT_ZONE_H
+#define FUNC_ACHIEVEMENT_ZONE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "triggers.h"
+
+//=============================================================================
+//
+// CTF Achievement Zone class.
+//
+class CAchievementZone : public CBaseTrigger
+{
+ DECLARE_CLASS( CAchievementZone, CBaseTrigger );
+
+public:
+ DECLARE_DATADESC();
+
+ CAchievementZone();
+
+ void Spawn( void );
+ void Precache( void );
+
+ // Return true if the specified entity is touching this zone
+ bool IsTouching( const CBaseEntity *pEntity ) const OVERRIDE;
+
+ bool IsDisabled( void );
+ void SetDisabled( bool bDisabled );
+
+ // Input handlers
+ void InputEnable( inputdata_t &inputdata );
+ void InputDisable( inputdata_t &inputdata );
+ void InputToggle( inputdata_t &inputdata );
+
+ int GetZoneID( void ){ return m_iZoneID; }
+
+private:
+ bool m_bDisabled;
+ int m_iZoneID;
+};
+
+// Return true if the specified entity is in an Achievement zone
+CAchievementZone *InAchievementZone( CBaseEntity *pEntity );
+
+#endif // FUNC_ACHIEVEMENT_ZONE_H
+
+
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+