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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_body.cpp
// Team Fortress NextBot body interface
// Michael Booth, May 2010
#include "cbase.h"
#include "tf_bot.h"
#include "tf_bot_body.h"
//
// Return how often we should sample our target's position and
// velocity to update our aim tracking, to allow realistic slop in tracking
//
float CTFBotBody::GetHeadAimTrackingInterval( void ) const
{
CTFBot *me = (CTFBot *)GetBot();
// don't let Spies in MvM mode aim too precisely
if ( TFGameRules()->IsMannVsMachineMode() && me->IsPlayerClass( TF_CLASS_SPY ) )
{
return 0.25f;
}
switch( me->GetDifficulty() )
{
case CTFBot::EXPERT:
return 0.05f;
case CTFBot::HARD:
return 0.1f;
case CTFBot::NORMAL:
return 0.25f;
case CTFBot::EASY:
return 1.0f;
}
return 0.0f;
}
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