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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/bot/tf_bot_body.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/tf/bot/tf_bot_body.cpp')
| -rw-r--r-- | game/server/tf/bot/tf_bot_body.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/game/server/tf/bot/tf_bot_body.cpp b/game/server/tf/bot/tf_bot_body.cpp new file mode 100644 index 0000000..b1b87c5 --- /dev/null +++ b/game/server/tf/bot/tf_bot_body.cpp @@ -0,0 +1,42 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// tf_bot_body.cpp +// Team Fortress NextBot body interface +// Michael Booth, May 2010 + +#include "cbase.h" + +#include "tf_bot.h" +#include "tf_bot_body.h" + + +// +// Return how often we should sample our target's position and +// velocity to update our aim tracking, to allow realistic slop in tracking +// +float CTFBotBody::GetHeadAimTrackingInterval( void ) const +{ + CTFBot *me = (CTFBot *)GetBot(); + + // don't let Spies in MvM mode aim too precisely + if ( TFGameRules()->IsMannVsMachineMode() && me->IsPlayerClass( TF_CLASS_SPY ) ) + { + return 0.25f; + } + + switch( me->GetDifficulty() ) + { + case CTFBot::EXPERT: + return 0.05f; + + case CTFBot::HARD: + return 0.1f; + + case CTFBot::NORMAL: + return 0.25f; + + case CTFBot::EASY: + return 1.0f; + } + + return 0.0f; +} |