summaryrefslogtreecommitdiff
path: root/game/server/tf/bot/behavior/training/tf_bot_training.h
blob: d8d6cde25440432b5c0f9295f4fc5756f115d1e9 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
//========= Copyright Valve Corporation, All rights reserved. ============//
////////////////////////////////////////////////////////////////////////////////////////////////////
// tf_bot_training.h
//
// Misc. training actions/behaviors.  To be split up into separate files when we deem them "re-usable"
//
// Tom Bui, April 2010
////////////////////////////////////////////////////////////////////////////////////////////////////

#ifndef TF_BOT_TRAINING_H
#define TF_BOT_TRAINING_H

////////////////////////////////////////////////////////////////////////////////////////////////////
// Attempts to kick/despawn the bot in the Update()

class CTFDespawn : public Action< CTFBot >
{
public:
	virtual ActionResult< CTFBot >	Update( CTFBot *me, float interval );
	virtual const char *GetName( void ) const	{ return "Despawn"; };
};


////////////////////////////////////////////////////////////////////////////////////////////////////
// Simple behavior for training where the bot approaches action point and tries to fire at it (and anything there)

class CTFTrainingAttackSentryActionPoint : public Action< CTFBot >
{
public:
	virtual ActionResult< CTFBot >	Update( CTFBot *me, float interval );
	virtual const char *GetName( void ) const	{ return "Despawn"; };

private:
	CountdownTimer m_repathTimer;
	PathFollower m_path;
};

////////////////////////////////////////////////////////////////////////////////////////////////////
// Tells a bot to go an Action Point and run any command it has
class CTFGotoActionPoint : public Action< CTFBot >
{
public:
	virtual ActionResult< CTFBot >	OnStart( CTFBot *me, Action< CTFBot > *priorAction );
	virtual ActionResult< CTFBot >	Update( CTFBot *me, float interval );
	virtual const char *GetName( void ) const	{ return "GotoActionPoint"; };

private:
	CountdownTimer m_stayTimer;
	CountdownTimer m_repathTimer;
	PathFollower m_path;
	bool m_wasTeleported;
};

#endif // TF_BOT_TRAINING_H