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Diffstat (limited to 'game/server/tf/bot/behavior/training/tf_bot_training.h')
| -rw-r--r-- | game/server/tf/bot/behavior/training/tf_bot_training.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/game/server/tf/bot/behavior/training/tf_bot_training.h b/game/server/tf/bot/behavior/training/tf_bot_training.h new file mode 100644 index 0000000..d8d6cde --- /dev/null +++ b/game/server/tf/bot/behavior/training/tf_bot_training.h @@ -0,0 +1,54 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +//////////////////////////////////////////////////////////////////////////////////////////////////// +// tf_bot_training.h +// +// Misc. training actions/behaviors. To be split up into separate files when we deem them "re-usable" +// +// Tom Bui, April 2010 +//////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef TF_BOT_TRAINING_H +#define TF_BOT_TRAINING_H + +//////////////////////////////////////////////////////////////////////////////////////////////////// +// Attempts to kick/despawn the bot in the Update() + +class CTFDespawn : public Action< CTFBot > +{ +public: + virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); + virtual const char *GetName( void ) const { return "Despawn"; }; +}; + + +//////////////////////////////////////////////////////////////////////////////////////////////////// +// Simple behavior for training where the bot approaches action point and tries to fire at it (and anything there) + +class CTFTrainingAttackSentryActionPoint : public Action< CTFBot > +{ +public: + virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); + virtual const char *GetName( void ) const { return "Despawn"; }; + +private: + CountdownTimer m_repathTimer; + PathFollower m_path; +}; + +//////////////////////////////////////////////////////////////////////////////////////////////////// +// Tells a bot to go an Action Point and run any command it has +class CTFGotoActionPoint : public Action< CTFBot > +{ +public: + virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); + virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); + virtual const char *GetName( void ) const { return "GotoActionPoint"; }; + +private: + CountdownTimer m_stayTimer; + CountdownTimer m_repathTimer; + PathFollower m_path; + bool m_wasTeleported; +}; + +#endif // TF_BOT_TRAINING_H |