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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_scenario_monitor.h
// Behavior layer that interrupts for scenario rules (picked up flag, drop what you're doing and capture, etc)
// Michael Booth, May 2011
#ifndef TF_BOT_SCENARIO_MONITOR_H
#define TF_BOT_SCENARIO_MONITOR_H
class CTFBotScenarioMonitor : public Action< CTFBot >
{
public:
virtual Action< CTFBot > *InitialContainedAction( CTFBot *me );
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
virtual const char *GetName( void ) const { return "ScenarioMonitor"; }
private:
CountdownTimer m_ignoreLostFlagTimer;
CountdownTimer m_lostFlagTimer;
virtual Action< CTFBot > *DesiredScenarioAndClassAction( CTFBot *me );
};
#endif // TF_BOT_SCENARIO_MONITOR_H
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