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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_melee_attack.h
// Attack a threat with out melee weapon
// Michael Booth, February 2009
#ifndef TF_BOT_MELEE_ATTACK_H
#define TF_BOT_MELEE_ATTACK_H
#include "Path/NextBotChasePath.h"
class CTFBotMeleeAttack : public Action< CTFBot >
{
public:
CTFBotMeleeAttack( float giveUpRange = -1.0f );
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
virtual const char *GetName( void ) const { return "MeleeAttack"; };
private:
float m_giveUpRange; // if non-negative and if threat is farther than this, give up our melee attack
ChasePath m_path;
};
#endif // TF_BOT_MELEE_ATTACK_H
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