diff options
Diffstat (limited to 'game/server/tf/bot/behavior/tf_bot_melee_attack.h')
| -rw-r--r-- | game/server/tf/bot/behavior/tf_bot_melee_attack.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/game/server/tf/bot/behavior/tf_bot_melee_attack.h b/game/server/tf/bot/behavior/tf_bot_melee_attack.h new file mode 100644 index 0000000..fc47fd0 --- /dev/null +++ b/game/server/tf/bot/behavior/tf_bot_melee_attack.h @@ -0,0 +1,26 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// tf_bot_melee_attack.h +// Attack a threat with out melee weapon +// Michael Booth, February 2009 + +#ifndef TF_BOT_MELEE_ATTACK_H +#define TF_BOT_MELEE_ATTACK_H + +#include "Path/NextBotChasePath.h" + +class CTFBotMeleeAttack : public Action< CTFBot > +{ +public: + CTFBotMeleeAttack( float giveUpRange = -1.0f ); + + virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); + virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); + + virtual const char *GetName( void ) const { return "MeleeAttack"; }; + +private: + float m_giveUpRange; // if non-negative and if threat is farther than this, give up our melee attack + ChasePath m_path; +}; + +#endif // TF_BOT_MELEE_ATTACK_H |