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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PHYSICSCLONEAREA_H
#define PHYSICSCLONEAREA_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
class CProp_Portal;
class CPortalSimulator;
class CPhysicsCloneArea : public CBaseEntity
{
public:
DECLARE_CLASS( CPhysicsCloneArea, CBaseEntity );
static const Vector vLocalMins;
static const Vector vLocalMaxs;
virtual void StartTouch( CBaseEntity *pOther );
virtual void Touch( CBaseEntity *pOther );
virtual void EndTouch( CBaseEntity *pOther );
virtual void Spawn( void );
virtual void Activate( void );
virtual int ObjectCaps( void );
void UpdatePosition( void );
void CloneTouchingEntities( void );
void CloneNearbyEntities( void );
static CPhysicsCloneArea *CreatePhysicsCloneArea( CProp_Portal *pFollowPortal );
private:
CProp_Portal *m_pAttachedPortal;
CPortalSimulator *m_pAttachedSimulator;
bool m_bActive;
};
#endif //#ifndef PHYSICSCLONEAREA_H
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