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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "player.h"
#include "items.h"
#include "gamerules.h"
#include "hl1_items.h"
void CHL1Item::Spawn( void )
{
SetMoveType( MOVETYPE_FLYGRAVITY );
SetSolid( SOLID_BBOX );
AddSolidFlags( FSOLID_NOT_STANDABLE | FSOLID_TRIGGER );
CollisionProp()->UseTriggerBounds( true, 24.0f );
SetCollisionGroup( COLLISION_GROUP_DEBRIS );
SetTouch( &CItem::ItemTouch );
#ifdef HL1_DLL
if ( g_pGameRules->IsMultiplayer() )
AddEffects( EF_NOSHADOW );
#endif
}
void CHL1Item::Activate( void )
{
BaseClass::Activate();
if ( UTIL_DropToFloor( this, MASK_SOLID ) == 0 )
{
Warning( "Item %s fell out of level at %f,%f,%f\n", GetClassname(), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z);
UTIL_Remove( this );
return;
}
}
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