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-rw-r--r--game/server/hl1/hl1_items.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/game/server/hl1/hl1_items.cpp b/game/server/hl1/hl1_items.cpp
new file mode 100644
index 0000000..3024a27
--- /dev/null
+++ b/game/server/hl1/hl1_items.cpp
@@ -0,0 +1,45 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+
+#include "cbase.h"
+#include "player.h"
+#include "items.h"
+#include "gamerules.h"
+#include "hl1_items.h"
+
+
+void CHL1Item::Spawn( void )
+{
+ SetMoveType( MOVETYPE_FLYGRAVITY );
+ SetSolid( SOLID_BBOX );
+ AddSolidFlags( FSOLID_NOT_STANDABLE | FSOLID_TRIGGER );
+ CollisionProp()->UseTriggerBounds( true, 24.0f );
+
+ SetCollisionGroup( COLLISION_GROUP_DEBRIS );
+
+ SetTouch( &CItem::ItemTouch );
+
+#ifdef HL1_DLL
+ if ( g_pGameRules->IsMultiplayer() )
+ AddEffects( EF_NOSHADOW );
+#endif
+
+
+}
+
+
+void CHL1Item::Activate( void )
+{
+ BaseClass::Activate();
+
+ if ( UTIL_DropToFloor( this, MASK_SOLID ) == 0 )
+ {
+ Warning( "Item %s fell out of level at %f,%f,%f\n", GetClassname(), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z);
+ UTIL_Remove( this );
+ return;
+ }
+}