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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Team management class. Contains all the details for a specific team
//
// $NoKeywords: $
//=============================================================================//
#ifndef DOD_TEAM_H
#define DOD_TEAM_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#include "team.h"
#include "playerclass_info_parse.h"
#include "dod_playerclass_info_parse.h"
#include "dod_shareddefs.h"
#include "dod_player.h"
typedef CUtlLinkedList< PLAYERCLASS_FILE_INFO_HANDLE, int > PlayerClassInfoList;
//-----------------------------------------------------------------------------
// Purpose: Team Manager
//-----------------------------------------------------------------------------
class CDODTeam : public CTeam
{
DECLARE_CLASS( CDODTeam, CTeam );
DECLARE_SERVERCLASS();
public:
// Initialization
virtual void Init( const char *pName, int iNumber );
CDODPlayerClassInfo const &GetPlayerClassInfo( int iPlayerClass ) const;
const unsigned char *GetEncryptionKey( void ) { return g_pGameRules->GetEncryptionKey(); }
virtual void AddPlayerClass( const char *pszClassName );
bool IsClassOnTeam( const char *pszClassName, int &iClassNum ) const;
int GetNumPlayerClasses( void ) { return m_hPlayerClassInfoHandles.Count(); }
void ResetScores( void );
virtual const char *GetTeamName( void ) { return "#Teamname_Spectators"; }
virtual CDODPlayer *GetDODPlayer( int iIndex ) { return ToDODPlayer(GetPlayer(iIndex)); }
private:
CUtlVector < PLAYERCLASS_FILE_INFO_HANDLE > m_hPlayerClassInfoHandles;
};
extern CDODTeam *GetGlobalDODTeam( int iIndex );
#endif // TF_TEAM_H
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