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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/dod/dod_team.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/dod/dod_team.h')
| -rw-r--r-- | game/server/dod/dod_team.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/game/server/dod/dod_team.h b/game/server/dod/dod_team.h new file mode 100644 index 0000000..31c510f --- /dev/null +++ b/game/server/dod/dod_team.h @@ -0,0 +1,60 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Team management class. Contains all the details for a specific team +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef DOD_TEAM_H +#define DOD_TEAM_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "utlvector.h" +#include "team.h" +#include "playerclass_info_parse.h" +#include "dod_playerclass_info_parse.h" +#include "dod_shareddefs.h" +#include "dod_player.h" + +typedef CUtlLinkedList< PLAYERCLASS_FILE_INFO_HANDLE, int > PlayerClassInfoList; + +//----------------------------------------------------------------------------- +// Purpose: Team Manager +//----------------------------------------------------------------------------- +class CDODTeam : public CTeam +{ + DECLARE_CLASS( CDODTeam, CTeam ); + DECLARE_SERVERCLASS(); + +public: + + // Initialization + virtual void Init( const char *pName, int iNumber ); + + CDODPlayerClassInfo const &GetPlayerClassInfo( int iPlayerClass ) const; + const unsigned char *GetEncryptionKey( void ) { return g_pGameRules->GetEncryptionKey(); } + + virtual void AddPlayerClass( const char *pszClassName ); + + bool IsClassOnTeam( const char *pszClassName, int &iClassNum ) const; + int GetNumPlayerClasses( void ) { return m_hPlayerClassInfoHandles.Count(); } + + void ResetScores( void ); + + virtual const char *GetTeamName( void ) { return "#Teamname_Spectators"; } + + virtual CDODPlayer *GetDODPlayer( int iIndex ) { return ToDODPlayer(GetPlayer(iIndex)); } + +private: + CUtlVector < PLAYERCLASS_FILE_INFO_HANDLE > m_hPlayerClassInfoHandles; +}; + + +extern CDODTeam *GetGlobalDODTeam( int iIndex ); + + +#endif // TF_TEAM_H |