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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef DOD_SMOKEGRENADE_US_H
#define DOD_SMOKEGRENADE_US_H
#ifdef _WIN32
#pragma once
#endif
#include "dod_smokegrenade.h"
class CDODSmokeGrenadeUS : public CDODSmokeGrenade
{
public:
DECLARE_CLASS( CDODSmokeGrenadeUS, CDODSmokeGrenade );
// Overrides.
public:
CDODSmokeGrenadeUS() {}
virtual void Spawn();
virtual void Precache();
// Grenade stuff.
public:
static CDODSmokeGrenadeUS* Create(
const Vector &position,
const QAngle &angles,
const Vector &velocity,
const AngularImpulse &angVelocity,
CBaseCombatCharacter *pOwner );
virtual DODWeaponID GetEmitterWeaponID() { return WEAPON_SMOKE_US; }
};
#endif // DOD_SMOKEGRENADE_US_H
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