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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "dod_smokegrenade_ger.h"
#define GRENADE_MODEL "models/Weapons/w_smoke_ger.mdl"
LINK_ENTITY_TO_CLASS( grenade_smoke_ger, CDODSmokeGrenadeGER );
PRECACHE_WEAPON_REGISTER( grenade_smoke_ger );
CDODSmokeGrenadeGER* CDODSmokeGrenadeGER::Create(
const Vector &position,
const QAngle &angles,
const Vector &velocity,
const AngularImpulse &angVelocity,
CBaseCombatCharacter *pOwner )
{
CDODSmokeGrenadeGER *pGrenade = (CDODSmokeGrenadeGER*)CBaseEntity::Create( "grenade_smoke_ger", position, angles, pOwner );
Assert( pGrenade );
if( !pGrenade )
return NULL;
IPhysicsObject *pPhysicsObject = pGrenade->VPhysicsGetObject();
if ( pPhysicsObject )
{
pPhysicsObject->AddVelocity( &velocity, &angVelocity );
}
// Who threw this grenade
pGrenade->SetThrower( pOwner );
pGrenade->ChangeTeam( pOwner->GetTeamNumber() );
return pGrenade;
}
void CDODSmokeGrenadeGER::Spawn()
{
SetModel( GRENADE_MODEL );
BaseClass::Spawn();
}
void CDODSmokeGrenadeGER::Precache()
{
PrecacheModel( GRENADE_MODEL );
BaseClass::Precache();
}
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