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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DOD_LOCATION_H
#define DOD_LOCATION_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
//a location on the map that players can refernce in their say messages
//with the %l escape sequence
class CDODLocation : public CBaseEntity
{
public:
DECLARE_CLASS( CDODLocation, CBaseEntity );
CDODLocation()
{
m_szLocationName[0] = '\0';
}
virtual void Spawn( void );
virtual bool KeyValue( const char *szKeyName, const char *szValue );
inline const char *GetName( void ) { return m_szLocationName; }
private:
char m_szLocationName[64];
private:
CDODLocation( const CDODLocation & );
};
#endif //DOD_LOCATION_H
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