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-rw-r--r--game/server/dod/dod_location.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/game/server/dod/dod_location.h b/game/server/dod/dod_location.h
new file mode 100644
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--- /dev/null
+++ b/game/server/dod/dod_location.h
@@ -0,0 +1,38 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef DOD_LOCATION_H
+#define DOD_LOCATION_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "baseentity.h"
+
+//a location on the map that players can refernce in their say messages
+//with the %l escape sequence
+class CDODLocation : public CBaseEntity
+{
+public:
+ DECLARE_CLASS( CDODLocation, CBaseEntity );
+ CDODLocation()
+ {
+ m_szLocationName[0] = '\0';
+ }
+
+ virtual void Spawn( void );
+ virtual bool KeyValue( const char *szKeyName, const char *szValue );
+
+ inline const char *GetName( void ) { return m_szLocationName; }
+
+private:
+ char m_szLocationName[64];
+
+private:
+ CDODLocation( const CDODLocation & );
+};
+
+#endif //DOD_LOCATION_H \ No newline at end of file