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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef TE_SHOTGUN_SHOT_H
#define TE_SHOTGUN_SHOT_H
#ifdef _WIN32
#pragma once
#endif
void TE_FireBullets(
int iPlayerIndex,
const Vector &vOrigin,
const QAngle &vAngles,
int iWeaponID,
int iMode,
int iSeed,
float fInaccuracy,
float fSpread
);
void TE_PlantBomb( int iPlayerIndex, const Vector &vOrigin, PlantBombOption_t option );
#endif // TE_SHOTGUN_SHOT_H
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