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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/cstrike/te_shotgun_shot.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/cstrike/te_shotgun_shot.h')
-rw-r--r--game/server/cstrike/te_shotgun_shot.h28
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diff --git a/game/server/cstrike/te_shotgun_shot.h b/game/server/cstrike/te_shotgun_shot.h
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+++ b/game/server/cstrike/te_shotgun_shot.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef TE_SHOTGUN_SHOT_H
+#define TE_SHOTGUN_SHOT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+void TE_FireBullets(
+ int iPlayerIndex,
+ const Vector &vOrigin,
+ const QAngle &vAngles,
+ int iWeaponID,
+ int iMode,
+ int iSeed,
+ float fInaccuracy,
+ float fSpread
+ );
+
+void TE_PlantBomb( int iPlayerIndex, const Vector &vOrigin, PlantBombOption_t option );
+
+
+#endif // TE_SHOTGUN_SHOT_H