blob: bbb12e62f405da697ebcc0b2dc28cda7f1f8f0fc (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "items.h"
#include "cs_player.h"
class CItemKevlar : public CItem
{
public:
DECLARE_CLASS( CItemKevlar, CItem );
void Spawn( void )
{
Precache( );
BaseClass::Spawn( );
}
void Precache( void )
{
PrecacheScriptSound( "BaseCombatCharacter.ItemPickup2" );
}
bool MyTouch( CBasePlayer *pBasePlayer )
{
CCSPlayer *pPlayer = dynamic_cast< CCSPlayer* >( pBasePlayer );
if ( !pPlayer )
{
Assert( false );
return false;
}
pPlayer->SetArmorValue( 100 );
if ( pPlayer->IsDead() == false )
{
CPASAttenuationFilter filter( pBasePlayer );
EmitSound( filter, entindex(), "BaseCombatCharacter.ItemPickup2" );
CSingleUserRecipientFilter user( pPlayer );
UserMessageBegin( user, "ItemPickup" );
WRITE_STRING( "item_kevlar" );
MessageEnd();
}
return true;
}
};
LINK_ENTITY_TO_CLASS( item_kevlar, CItemKevlar );
|