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path: root/game/server/cstrike/item_kevlar.cpp
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Diffstat (limited to 'game/server/cstrike/item_kevlar.cpp')
-rw-r--r--game/server/cstrike/item_kevlar.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/game/server/cstrike/item_kevlar.cpp b/game/server/cstrike/item_kevlar.cpp
new file mode 100644
index 0000000..bbb12e6
--- /dev/null
+++ b/game/server/cstrike/item_kevlar.cpp
@@ -0,0 +1,59 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "items.h"
+#include "cs_player.h"
+
+
+class CItemKevlar : public CItem
+{
+public:
+
+ DECLARE_CLASS( CItemKevlar, CItem );
+
+ void Spawn( void )
+ {
+ Precache( );
+ BaseClass::Spawn( );
+ }
+
+ void Precache( void )
+ {
+ PrecacheScriptSound( "BaseCombatCharacter.ItemPickup2" );
+ }
+
+ bool MyTouch( CBasePlayer *pBasePlayer )
+ {
+ CCSPlayer *pPlayer = dynamic_cast< CCSPlayer* >( pBasePlayer );
+ if ( !pPlayer )
+ {
+ Assert( false );
+ return false;
+ }
+
+ pPlayer->SetArmorValue( 100 );
+
+ if ( pPlayer->IsDead() == false )
+ {
+ CPASAttenuationFilter filter( pBasePlayer );
+ EmitSound( filter, entindex(), "BaseCombatCharacter.ItemPickup2" );
+
+ CSingleUserRecipientFilter user( pPlayer );
+ UserMessageBegin( user, "ItemPickup" );
+ WRITE_STRING( "item_kevlar" );
+ MessageEnd();
+ }
+
+ return true;
+ }
+};
+
+LINK_ENTITY_TO_CLASS( item_kevlar, CItemKevlar );
+
+