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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "triggers.h"
#include "cs_player.h"
//======================================
// Bomb target area
//
//
class CBuyZone : public CBaseTrigger
{
public:
DECLARE_CLASS( CBuyZone, CBaseTrigger );
DECLARE_DATADESC();
CBuyZone();
void Spawn();
void EXPORT BuyZoneTouch( CBaseEntity* pOther );
public:
int m_LegacyTeamNum;
};
LINK_ENTITY_TO_CLASS( func_buyzone, CBuyZone );
BEGIN_DATADESC( CBuyZone )
DEFINE_FUNCTION( BuyZoneTouch ),
// This is here to support maps that haven't updated to using "teamnum" yet.
DEFINE_INPUT( m_LegacyTeamNum, FIELD_INTEGER, "team" )
END_DATADESC()
CBuyZone::CBuyZone()
{
m_LegacyTeamNum = -1;
}
void CBuyZone::Spawn()
{
InitTrigger();
SetTouch( &CBuyZone::BuyZoneTouch );
// Support for legacy-style teamnums.
if ( m_LegacyTeamNum == 1 )
{
ChangeTeam( TEAM_TERRORIST );
}
else if ( m_LegacyTeamNum == 2 )
{
ChangeTeam( TEAM_CT );
}
}
void CBuyZone::BuyZoneTouch( CBaseEntity* pOther )
{
CCSPlayer *p = dynamic_cast< CCSPlayer* >( pOther );
if ( p )
{
// compare player team with buy zone team number
if ( p->GetTeamNumber() == GetTeamNumber() )
{
p->m_bInBuyZone = true;
}
}
}
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