diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/cstrike/func_buy_zone.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/cstrike/func_buy_zone.cpp')
| -rw-r--r-- | game/server/cstrike/func_buy_zone.cpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/game/server/cstrike/func_buy_zone.cpp b/game/server/cstrike/func_buy_zone.cpp new file mode 100644 index 0000000..a982fe4 --- /dev/null +++ b/game/server/cstrike/func_buy_zone.cpp @@ -0,0 +1,77 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "triggers.h" +#include "cs_player.h" + + +//====================================== +// Bomb target area +// +// + +class CBuyZone : public CBaseTrigger +{ +public: + DECLARE_CLASS( CBuyZone, CBaseTrigger ); + DECLARE_DATADESC(); + + CBuyZone(); + void Spawn(); + void EXPORT BuyZoneTouch( CBaseEntity* pOther ); + +public: + int m_LegacyTeamNum; +}; + + +LINK_ENTITY_TO_CLASS( func_buyzone, CBuyZone ); + +BEGIN_DATADESC( CBuyZone ) + DEFINE_FUNCTION( BuyZoneTouch ), + + // This is here to support maps that haven't updated to using "teamnum" yet. + DEFINE_INPUT( m_LegacyTeamNum, FIELD_INTEGER, "team" ) +END_DATADESC() + + +CBuyZone::CBuyZone() +{ + m_LegacyTeamNum = -1; +} + + +void CBuyZone::Spawn() +{ + InitTrigger(); + SetTouch( &CBuyZone::BuyZoneTouch ); + + // Support for legacy-style teamnums. + if ( m_LegacyTeamNum == 1 ) + { + ChangeTeam( TEAM_TERRORIST ); + } + else if ( m_LegacyTeamNum == 2 ) + { + ChangeTeam( TEAM_CT ); + } +} + + +void CBuyZone::BuyZoneTouch( CBaseEntity* pOther ) +{ + CCSPlayer *p = dynamic_cast< CCSPlayer* >( pOther ); + if ( p ) + { + // compare player team with buy zone team number + if ( p->GetTeamNumber() == GetTeamNumber() ) + { + p->m_bInBuyZone = true; + } + } +} + |