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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Team management class. Contains all the details for a specific team
//
// $NoKeywords: $
//=============================================================================//
#ifndef CS_TEAM_H
#define CS_TEAM_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#include "team.h"
//-----------------------------------------------------------------------------
// Purpose: Team Manager
//-----------------------------------------------------------------------------
class CCSTeam : public CTeam
{
DECLARE_CLASS( CCSTeam, CTeam );
public:
virtual ~CCSTeam( void );
DECLARE_SERVERCLASS();
// Initialization
virtual void Init( const char *pName, int iNumber );
virtual void Precache( void );
virtual void Think( void );
//-----------------------------------------------------------------------------
// Players
//-----------------------------------------------------------------------------
virtual void AddPlayer( CBasePlayer *pPlayer );
virtual void RemovePlayer( CBasePlayer *pPlayer );
//-----------------------------------------------------------------------------
// Utility funcs
//-----------------------------------------------------------------------------
CCSTeam* GetEnemyTeam();
private:
// Used to distribute resources to a team
float m_flNextResourceTime;
int m_iLastUpdateSentAt;
};
extern CCSTeam *GetGlobalTFTeam( int iIndex );
#endif // TF_TEAM_H
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