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diff --git a/game/server/cstrike/cs_team.h b/game/server/cstrike/cs_team.h
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+++ b/game/server/cstrike/cs_team.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Team management class. Contains all the details for a specific team
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CS_TEAM_H
+#define CS_TEAM_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "utlvector.h"
+#include "team.h"
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Team Manager
+//-----------------------------------------------------------------------------
+class CCSTeam : public CTeam
+{
+ DECLARE_CLASS( CCSTeam, CTeam );
+public:
+ virtual ~CCSTeam( void );
+
+ DECLARE_SERVERCLASS();
+
+ // Initialization
+ virtual void Init( const char *pName, int iNumber );
+
+ virtual void Precache( void );
+ virtual void Think( void );
+
+ //-----------------------------------------------------------------------------
+ // Players
+ //-----------------------------------------------------------------------------
+ virtual void AddPlayer( CBasePlayer *pPlayer );
+ virtual void RemovePlayer( CBasePlayer *pPlayer );
+
+ //-----------------------------------------------------------------------------
+ // Utility funcs
+ //-----------------------------------------------------------------------------
+ CCSTeam* GetEnemyTeam();
+
+private:
+
+ // Used to distribute resources to a team
+ float m_flNextResourceTime;
+
+ int m_iLastUpdateSentAt;
+};
+
+
+extern CCSTeam *GetGlobalTFTeam( int iIndex );
+
+
+#endif // TF_TEAM_H