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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "gameinterface.h"
#include "mapentities.h"
#include "cs_gameinterface.h"
#include "AI_ResponseSystem.h"
// -------------------------------------------------------------------------------------------- //
// Mod-specific CServerGameClients implementation.
// -------------------------------------------------------------------------------------------- //
void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const
{
minplayers = 1; // allow single player for the test maps (but we default to multi)
maxplayers = MAX_PLAYERS;
defaultMaxPlayers = 32; // Default to 32 players unless they change it.
}
// -------------------------------------------------------------------------------------------- //
// Mod-specific CServerGameDLL implementation.
// -------------------------------------------------------------------------------------------- //
void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities )
{
if ( Q_strcmp( STRING(gpGlobals->mapname), "cs_" ) )
{
// don't precache AI responses (hostages) if it's not a hostage rescure map
extern IResponseSystem *g_pResponseSystem;
g_pResponseSystem->PrecacheResponses( false );
}
}
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