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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/cstrike/cs_gameinterface.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/cstrike/cs_gameinterface.cpp')
| -rw-r--r-- | game/server/cstrike/cs_gameinterface.cpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/game/server/cstrike/cs_gameinterface.cpp b/game/server/cstrike/cs_gameinterface.cpp new file mode 100644 index 0000000..869dc64 --- /dev/null +++ b/game/server/cstrike/cs_gameinterface.cpp @@ -0,0 +1,40 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "gameinterface.h" +#include "mapentities.h" +#include "cs_gameinterface.h" +#include "AI_ResponseSystem.h" + +// -------------------------------------------------------------------------------------------- // +// Mod-specific CServerGameClients implementation. +// -------------------------------------------------------------------------------------------- // + +void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const +{ + minplayers = 1; // allow single player for the test maps (but we default to multi) + maxplayers = MAX_PLAYERS; + + defaultMaxPlayers = 32; // Default to 32 players unless they change it. +} + + +// -------------------------------------------------------------------------------------------- // +// Mod-specific CServerGameDLL implementation. +// -------------------------------------------------------------------------------------------- // + +void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities ) +{ + if ( Q_strcmp( STRING(gpGlobals->mapname), "cs_" ) ) + { + // don't precache AI responses (hostages) if it's not a hostage rescure map + extern IResponseSystem *g_pResponseSystem; + g_pResponseSystem->PrecacheResponses( false ); + } +} + + |