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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
// Author: Michael S. Booth ([email protected]), 2003
#include "cbase.h"
#include "cs_bot.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//--------------------------------------------------------------------------------------------------------------
/**
* Plant the bomb.
*/
void PlantBombState::OnEnter( CCSBot *me )
{
me->Crouch();
me->SetDisposition( CCSBot::SELF_DEFENSE );
// look at the floor
// Vector down( myOrigin.x, myOrigin.y, -1000.0f );
float yaw = me->EyeAngles().y;
Vector2D dir( BotCOS(yaw), BotSIN(yaw) );
Vector myOrigin = GetCentroid( me );
Vector down( myOrigin.x + 10.0f * dir.x, myOrigin.y + 10.0f * dir.y, me->GetFeetZ() );
me->SetLookAt( "Plant bomb on floor", down, PRIORITY_HIGH );
}
//--------------------------------------------------------------------------------------------------------------
/**
* Plant the bomb.
*/
void PlantBombState::OnUpdate( CCSBot *me )
{
CBaseCombatWeapon *gun = me->GetActiveWeapon();
bool holdingC4 = false;
if (gun)
{
if (FStrEq( gun->GetClassname(), "weapon_c4" ))
holdingC4 = true;
}
// if we aren't holding the C4, grab it, otherwise plant it
if (holdingC4)
me->PrimaryAttack();
else
me->SelectItem( "weapon_c4" );
// if we no longer have the C4, we've successfully planted
if (!me->HasC4())
{
// move to a hiding spot and watch the bomb
me->SetTask( CCSBot::GUARD_TICKING_BOMB );
me->Hide();
}
// if we time out, it's because we slipped into a non-plantable area
const float timeout = 5.0f;
if (gpGlobals->curtime - me->GetStateTimestamp() > timeout)
me->Idle();
}
//--------------------------------------------------------------------------------------------------------------
void PlantBombState::OnExit( CCSBot *me )
{
// equip our rifle (in case we were interrupted while holding C4)
me->EquipBestWeapon();
me->StandUp();
me->ResetStuckMonitor();
me->SetDisposition( CCSBot::ENGAGE_AND_INVESTIGATE );
me->ClearLookAt();
}
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