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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/cstrike/bot/states/cs_bot_plant_bomb.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/cstrike/bot/states/cs_bot_plant_bomb.cpp')
| -rw-r--r-- | game/server/cstrike/bot/states/cs_bot_plant_bomb.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/game/server/cstrike/bot/states/cs_bot_plant_bomb.cpp b/game/server/cstrike/bot/states/cs_bot_plant_bomb.cpp new file mode 100644 index 0000000..fe45a3d --- /dev/null +++ b/game/server/cstrike/bot/states/cs_bot_plant_bomb.cpp @@ -0,0 +1,79 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +// Author: Michael S. Booth ([email protected]), 2003 + +#include "cbase.h" +#include "cs_bot.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//-------------------------------------------------------------------------------------------------------------- +/** + * Plant the bomb. + */ +void PlantBombState::OnEnter( CCSBot *me ) +{ + me->Crouch(); + me->SetDisposition( CCSBot::SELF_DEFENSE ); + + // look at the floor +// Vector down( myOrigin.x, myOrigin.y, -1000.0f ); + + float yaw = me->EyeAngles().y; + Vector2D dir( BotCOS(yaw), BotSIN(yaw) ); + Vector myOrigin = GetCentroid( me ); + + Vector down( myOrigin.x + 10.0f * dir.x, myOrigin.y + 10.0f * dir.y, me->GetFeetZ() ); + me->SetLookAt( "Plant bomb on floor", down, PRIORITY_HIGH ); +} + +//-------------------------------------------------------------------------------------------------------------- +/** + * Plant the bomb. + */ +void PlantBombState::OnUpdate( CCSBot *me ) +{ + CBaseCombatWeapon *gun = me->GetActiveWeapon(); + bool holdingC4 = false; + if (gun) + { + if (FStrEq( gun->GetClassname(), "weapon_c4" )) + holdingC4 = true; + } + + // if we aren't holding the C4, grab it, otherwise plant it + if (holdingC4) + me->PrimaryAttack(); + else + me->SelectItem( "weapon_c4" ); + + // if we no longer have the C4, we've successfully planted + if (!me->HasC4()) + { + // move to a hiding spot and watch the bomb + me->SetTask( CCSBot::GUARD_TICKING_BOMB ); + me->Hide(); + } + + // if we time out, it's because we slipped into a non-plantable area + const float timeout = 5.0f; + if (gpGlobals->curtime - me->GetStateTimestamp() > timeout) + me->Idle(); +} + +//-------------------------------------------------------------------------------------------------------------- +void PlantBombState::OnExit( CCSBot *me ) +{ + // equip our rifle (in case we were interrupted while holding C4) + me->EquipBestWeapon(); + me->StandUp(); + me->ResetStuckMonitor(); + me->SetDisposition( CCSBot::ENGAGE_AND_INVESTIGATE ); + me->ClearLookAt(); +} |