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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $NoKeywords: $
//=============================================================================//
#if !defined( PLAYEROVERLAY_H )
#define PLAYEROVERLAY_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include "vgui_entitypanel.h"
class CHudPlayerOverlayName;
class CHudPlayerOverlayHealth;
class CHudPlayerOverlayClass;
class CHudPlayerOverlaySquad;
class CHudPlayerOverlaySelected;
class KeyValues;
class C_BaseTFPlayer;
//-----------------------------------------------------------------------------
// Purpose: Container for overlay elements
//-----------------------------------------------------------------------------
class CHudPlayerOverlay : public CEntityPanel
{
public:
DECLARE_CLASS( CHudPlayerOverlay, CEntityPanel );
CHudPlayerOverlay( vgui::Panel *parent, const char *panelName );
virtual ~CHudPlayerOverlay( void );
virtual void Clear( void );
virtual bool Init( KeyValues* pInitData, C_BaseEntity* pEntity );
virtual void OnTick( );
virtual void Hide( void );
virtual void Paint();
// Global fade amount
float GetAlphaFrac( void );
void SetColorLevel( vgui::Panel *panel, Color& fg, Color& bg );
private:
CHudPlayerOverlayName *m_pName;
CHudPlayerOverlayHealth *m_pHealth;
CHudPlayerOverlayClass *m_pClass;
CHudPlayerOverlaySquad *m_pSquad;
CHudPlayerOverlaySelected *m_pSelected;
int m_OffsetX, m_OffsetY;
int m_PlayerNum;
Color m_fgColor;
Color m_bgColor;
// These are only associated with tf players
CHandle<C_BaseTFPlayer> m_hPlayer;
};
#endif // PLAYEROVERLAY_H
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