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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Auto Repair
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_TF_PLAYERCLASS_H
#define C_TF_PLAYERCLASS_H
#ifdef _WIN32
#pragma once
#endif
class C_BaseTFPlayer;
class CUserCmd;
class C_PlayerClass
{
public:
DECLARE_CLASS_NOBASE( C_PlayerClass );
C_PlayerClass( C_BaseTFPlayer *pPlayer );
~C_PlayerClass();
static C_PlayerClass *Create( C_BaseTFPlayer *pPlayer, int iClassType );
static void Destroy( C_PlayerClass *pPlayerClass );
virtual void PreClassThink( void ) {};
virtual void ClassThink( void ) {};
virtual void PostClassThink( void ) {};
virtual void ClassPreDataUpdate( void ) {};
virtual void ClassOnDataChanged( void ) {};
virtual void CreateMove( float flInputSampleTime, CUserCmd *pCmd ) {};
// Vehicles
virtual bool CanGetInVehicle( void ) { return true; }
protected:
C_BaseTFPlayer *m_pPlayer; // reference to player (peer)
};
#include "TFClassData_Shared.h"
#endif // C_TF_PLAYERCLASS_H
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